top of page

July Dev Blog - Towards a Demo Release

  • Writer: Kailoulou
    Kailoulou
  • Jul 10
  • 3 min read

You will be able to play Schism, a religious espionage game, starting August 21st with an alpha demo featuring 2 levels, multiple dialogue sequences, and some cutscenes! Be sure to wishlist our game to be notified when our demo launches! 




This devblog in summary:

  • We're launching our demo on August 21st! We're polishing the game and busting bugs right now.

  • There are new 3D models in our game, immersing you further in The Holy City of Cervinae.

  • We're working on a trailer for Schism released alongside our demo! You'll get to see brand new content we haven't shown in this trailer!

  • We're going to launch a Patreon page where you can get exclusive access to behind the scenes content, drafts, and more within the next two months!


Alrighty, my name is Kai and I'm the director behind Schism and I'm super excited to tell you more about about the roadmap ahead! The last couple of months have been very busy as we've been polishing Schism for its demo release, creating a trailer, and creating the foundations for a Patreon page.



Part of the polishing process includes visually fleshing out the levels that you will be in and implementing new assets to further immerse you in the Holy City of Cervinae. You can actually peer outside your window in Schism and see the rooftops of the holy city and hear the commotion of the street below! Rather than a bunch of rougher assets and grayboxes!



All of these new 3D models have been made by the latest 3D artist we’ve brought on, Clémence, who has been wonderfully creating all of these assets. Her working knowledge of the 3D art pipeline has been immensely helpful, and we can’t wait to work more on the game!


Another inherent part of the polishing process is bug-busting. There are various bugs still littered throughout the code of the game that are causing issues. One of the biggest headaches we've had with our game has been the saving and loading systems. Luckily, we’re on the right path to cleaning it all up and ensuring a smooth gameplay experience. Yet, there are bound to be bugs we haven’t encountered ourselves, so during the open demo, we will have a feedback form where you can report any bugs!


A new trailer in the works:


Along with our demo dropping, we will be dropping a brand-new trailer for our game that we’ve been working on for the last couple of months, fine-tuning and perfecting. We’ve received plenty of wonderful feedback from our good friends and colleagues, who have offered meaningful input! We’ll drop a teaser image here for you:



A Patreon Page is coming


Now let’s talk about the business development side of things. You can’t have Schism unless we develop Far Owl Studios, and obviously there is the product of the game that we’re developing. 


We've been developing the game for a year now, and now we are reaching a stage with a product that you can get your hands on (or should I say hooves?) next month. With that, we extend our thanks to you for your support and following us in our journey. With this next step, we’re ready to begin monetizing aspects of our development. 



With that, we will be launching a Patreon within the next two months to intermittently support the development process. If you don’t know what Patreon is, it is a platform that allows you to support us every month while you get behind-the-scenes content, WIPs, in-depth character profiles, rewards that we make, and more at various tiers! 


There will be more information coming about the Patreon page in the upcoming weeks about how it will work and what you will get!


With all of that in mind, we’ve got our work ahead of us for this next month! We’ve got more content in the pipeline, and we can’t wait to share more about Schism! In the meantime, come swing on by our Discord server and say hello! 


Thank you all very much for your continued support and reading until this point. What are you most excited for? Be sure to tell me on the Discord server!


Until then! 

-Kai, Director of Schism

 
 
 

Comments


  • LinkedIn
  • twitter
  • instagram
  • generic-social-link

©2025 by Far Owl Studios. All rights reserved.
By visiting our site you are agreeing to our terms of service
and cookie policy

Barney_vector - copia.png
AlphaImage.png
bottom of page