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Schism v. 0.10.00 - "Catherine" Dev Patch Notes

  • Writer: Kailoulou
    Kailoulou
  • Oct 24
  • 2 min read

Schism v0.10.00


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Schism v0.10.00

For the Fancy Dev Diary:


Major Feature Updates/Added:

  • Overhauled the graphics of the report writing section of the game 

  • Overhauled the graphics for the dialogue of the game

  • Gave the game a fresh coat of paint with new UI assets

  • Added audio hints and prompts for players for the Weavewaver

  • Reimplemented drag and look around camera to player viewport

  • Added a save and load system to the game.

  • Added voice-over framework for the game 

  • Implemented a 3D model for Doliturne in the main menu of the game

  • Added Codex system, menus, and entries to the game 

  • Created grayboxing for the main level environment

  • Added 3D models to the Weavewaver and Pen

  • Implemented a new interaction in the weavewaver

  • Someone mysterious now speaks to you at the beginning of the game

  • Revised the main menu

  • Enhanced the camera controls with players now being able to zoom in and out using their scroll wheel

  • Added additional rich text formatting to buttons in the game


Bug Fixes:

  • Fixed a bug where players could rotate the Weavewaver using their A and D keys. 

  • Fixed a bug where part of the desk lamp would be invisible due to Unreal Engine Nanite. 

  • Corrected an unintended “feature” where players could snap Doliturnes neck due to the camera viewport being unbounded. 

  • Fixed the issue with cutscenes not playing due to a packaging error

  • Corrected formatting issues with report chunks in the Report Writer

  • Fixed the logic of “Send Report” button not being implemented correctly

  • Revised the story logic so that players wont get softlocked in the game

  • Fixed the Desk drawers not going all the way back in once they leave the intel selection menu, resulting in floating drawers. The deer may be magical, but they don’t live in a wizarding school. 

 
 
 

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